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Playing .swf files
Playing .swf files












You should be able to kill with any gun anyway with just a change in tatics. Sure there are 300+ servers running but most sit empty 24 hours a day.Īs for what Valve propose, I don't care either way. How can a game be so skill less, and be fun for lengthy play? It's little wonder the community here in Australia is almost dead. I'd be killing people with shots that had no right to be hitting anything, and missing well timed and placed shots. Last week I played on a CS:S server for the first time in a year (even with the horrible framerates on my Amd 4800+, Nvidia 7900 setup) and had to leave the server within an hour, because the randomness #hit me to tears. I've played 1000's of hours of CS over 6 years for fun, but the random BS in CS:S is far from fun if you have even a moderate amount of skill. We're anxious to see the ways in which the game changes as a result of the global community of gamers exerting their influence. There is a massive community of people playing Counter-Strike, and for the first time the actions of the community are going to affect all Counter-Strike players. At the start of a round, the default amount of money available for each player will remain $800. However, the total default amount of money available for players to spend on each server will be unchanged. Until now, each gameserver presented its weapons and equipment for sale according to pre-set values which never changed. Unlike persistent "massively multiplayer" games, there is no open-ended economy. In Counter-Strike, each gameserver is its own instance of the game world. Items above the line increase in value, items below decrease.Ī (somewhat) closed system. We then split that list in half, with approximately 50% of global money spent above the line and 50% below. In order to decide which items increase in value and which ones decrease, we order the list of all items based on the number of purchases for that weapon or piece of equipment for the previous week. (If the pistols were included in the larger pool of prices, they would often become too expensive to afford during the beginning of a match.) Pistols are also given to players for "free" at the start of each round, which would artificially affect the economy. This is an artificial segmentation of the economy designed to preserve Counter-Strike's "pistol round" - the early period during which players can not yet afford the game's more powerful weapons. The purchasable items are split into two seperate groups: pistols, and everything else. So if 10% of all dollars world-wide are spent on the Maverick M4A1 Carbine, then its price will increase by 10%.Ī note about pistols.

playing .swf files

The percentage of money spent on each weapon during the week is used to determine the percentage by which its price moves the next week. The new price for each weapon is based on the total amount of money spent on that weapon. Every 24 hours, game servers upload a file to Steam listing the quantities of all items purchased over the course of the previous day. The purchase data is gathered directly from game servers. Each week, the total number of weapons purchased world-wide since the previous week's change is counted.

playing .swf files

As more people purchase a certain weapon, the price for that weapon will rise and other weapons will become less expensive. Starting on October 11th, the prices of weapons and equipment in Counter-Strike: Source will be updated each week based on the global market demand for each item. Coming soon in Counter-Strike: Source is a new system that sets the prices of what you can buy based on, well, what people are buying. (Uh, night-vision?) But rather than tweaking the values ourselves, we thought we'd rather let you decide. We at Valve know we're not alone in thinking that some of the prices in the game have never been exactly what they should be.

playing .swf files

These prices greatly affect the overall balance of the game. Overview: Most of the weapons and equipment in Counter-Strike have had the same prices since the day the game was first released.














Playing .swf files